简单加速器vps-快连加速器app[pronunciation]
Principal Scientist,
Google Inc.
Email: hhop求上油管的加速器pe@gmail.com
Web: http://jtvnih.wcbzw.com/
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简单加速器vps-快连加速器app
Check out this x浏览器看YouTube with C++ source code and demos for many of my 1992-1998 SIGGRAPH papers.
See my notes for using math in Microsoft Word, including this cheat sheet.
简单加速器vps-快连加速器app
Fast computation of seamless video loops.
This tool quickly computes a 5-second looping video from a non-looping input video.
Demo
(v1.0 2015-10-25; v1.1 2015-11-12)
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Automated video looping with progressive dynamism.
Tool to extract a 5-second looping video from a non-looping input video.
Also a viewer application to enable both interactive control over the level of dynamism of the output video,
as well as manual editing of which regions are animated or static.
Demo
(v1.0 2013-11-21; v2.0 2014-03-28)
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Cliplets: Juxtaposing still and dynamic imagery.
This tool creates cinemagraphs and more general spatiotemporal compositions
from ordinary handheld video.
x浏览器看YouTube
demo
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Freeform vector graphics.
Interactive authoring system that builds on thin-plate splines to enable a richer class of vector graphics.
The user sketches a variety of curves and points to intuitively control color interpolation
within the resulting image.
(This demo runs best on a fast multicore CPU.)
Demo (v1.0 2011-10-03)
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Random-access vector graphics.
Antialiased vector graphics rendered on arbitrary surfaces or under arbitrary deformations.
We create a coarse lattice in which each cell contains a variable-length encoding of the
graphics primitives that overlap it.
These cell-specialized encodings are interpreted at runtime within a pixel shader.
求上油管的加速器 (v1.0 2008-06-13; v1.1 2014-09-02 bug fixes)
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Rendering of terrains using geometry clipmaps.
Terrain rendering using a set of nested regular grids.
The terrain is either incrementally decompressed from a compact in-memory representation or
synthesized on the fly as a user navigates within an infinite landscape.
Demo (v1.0 2006-03-28)
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简单加速器vps-快连加速器app
Poisson surface reconstruction with envelope constraints.
Symposium on Geometry Processing 2024.
Improved reconstruction using Dirichlet constraints on visual hull or depth hull.
web page
paper
code
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Neural rerendering in the wild.
CVPR 2024 (oral).
Learn views under varying appearance from internet photos and reconstructed points.
web page
paper
code
project page
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An adaptive multigrid solver for applications in computer graphics.
Computer Graphics Forum, 38(1), 2024.
General-purpose adaptive finite-elements multigrid solver in arbitrary dimension.
web page
paper
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Gradient-domain processing within a texture atlas.
ACM Trans. Graphics (SIGGRAPH) 37(4), 2018.
Fast processing of surface signals directly in texture domain, avoiding resampling.
web page
什么加速器可众看油管
code
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Montage4D: Interactive seamless fusion of multiview video textures.
Symposium on Interactive 3D Graphics and Games (I3D), 2018.
Temporally coherent seamless stitching of multi-view textures.
web page
paper
project page
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Gigapixel panorama video loops.
ACM Trans. Graphics, 37(1), 2018. (Presented at SIGGRAPH 2018.)
Spatiotemporally consistent looping panorama merged from 2D grid of videos.
web page
paper [low-res]
paper [full-res] (142 MB)
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Spatiotemporal atlas parameterization for evolving meshes.
ACM Trans. Graphics (SIGGRAPH) 36(4), 2017.
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x浏览器看YouTube
求上油管的加速器
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Motion graphs for unstructured textured meshes.
ACM Trans. Graphics (SIGGRAPH), 35(4), 2016.
Automatic smooth transitions between similar meshes in a scanned sequence.
web page
paper
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New controls for combining images in correspondence.
IEEE Trans. Vis. Comput. Graphics, 22(7), 2016. (Presented at I3D 2016.)
Multiscale edge-aware melding of geometry and shape from two images.
web page
paper (87 MB)
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Fast computation of seamless video loops.
ACM Trans. Graphics (SIGGRAPH Asia), 34(6), 2015.
High-quality looping video generated in nearly real-time.
web page
paper
code
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High-quality streamable free-viewpoint video.
ACM Trans. Graphics (SIGGRAPH), 34(4), 2015.
Multimodal reconstruction of tracked textured meshes.
web page
paper [low-res]
paper [full-res] (40 MB)
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Semi-automated video morphing.
Eurographics Symposium on Rendering, 2014.
Transition across two videos using optimized spatiotemporal alignment.
web page
paper
什么加速器可众看油管
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Automating image morphing using structural similarity on a halfway domain.
ACM Trans. Graphics, 33(5), 2014. (Presented at SIGGRAPH 2014.)
Fast optimization to align intricate shapes using little interactive guidance.
x浏览器看YouTube
paper
full code
求上油管的加速器
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A fresh look at generalized sampling.
Foundations and Trends in Computer Graphics and Vision, 8(1), 2014.
Extension of recent signal-processing techniques to graphics filtering.
web page
paper
sample code
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Automated video looping with progressive dynamism.
ACM Trans. Graphics (SIGGRAPH), 32(4), 2013.
Representation for seamlessly looping video with controllable level of dynamism.
web page
paper
code
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Screened Poisson surface reconstruction.
ACM Trans. Graphics, 32(3), 2013. (Presented at SIGGRAPH 2013.)
Improved geometric fidelity and linear-complexity adaptive hierarchical solver.
浏览youtube加速器推荐
paper
code
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Cliplets: Juxtaposing still and dynamic imagery.
Symposium on User Interface Software and Technology (UIST) 2012. (Best Paper Award)
Cinemagraphs and more general spatiotemporal compositions from handheld video.
web page
上油管挂什么加速器
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A subdivision-based representation for vector image editing.
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web page
paper
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Freeform vector graphics with controlled thin-plate splines.
ACM Trans. Graphics (SIGGRAPH Asia), 30(6), 2011.
Rich set of curve and point controls for intuitive and expressive color interpolation.
web page
paper
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GPU-efficient recursive filtering and summed-area tables.
ACM Trans. Graphics (SIGGRAPH Asia), 30(6), 2011.
Efficient overlapped computation of successive recursive filters on 2D images.
web page
paper
project page
code
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Image-space bidirectional scene reprojection.
海外加速器YouTube (SIGGRAPH Asia), 30(6), 2011.
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paper
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Real-time classification of dance gestures from skeleton animation.
Symposium on Computer Animation 2011. (Honorable Mention)
Recognition of Kinect motions using robust, low-dimensional feature vectors.
web page
paper
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Antialiasing recovery.
浏览youtube加速器推荐, 30(3), 2011. (Presented at SIGGRAPH 2011.)
Fast removal of jaggies introduced by many nonlinear image processing operations.
web page
paper
original DX10 source code
MSDN sample code (DX11 Imaging Effects)
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Optimizing continuity in multiscale imagery.
ACM Trans. Graphics (SIGGRAPH Asia), 29(6), 2010.
Visually continuous mipmap pyramid spanning differing coarse- and fine-scale images.
web page
paper
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Metric-aware processing of spherical imagery.
ACM Trans. Graphics (SIGGRAPH Asia), 29(6), 2010.
Adaptively discretized equirectangular map for accurate spherical processing.
web page
paper
code and data
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Seamless montage for texturing models.
Computer Graphics Forum (Eurographics), 29(2), 479-486, 2010.
Optimized alignment and merging of photographs for texturing approximate geometry.
web page
paper
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Distributed gradient-domain processing of planar and spherical images.
ACM Trans. Graphics, 29(2), 14, 2010. (Presented at SIGGRAPH 2010.)
Spherical gradient-domain processing on a Terapixel sky.
web page
paper
code and data
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Amortized supersampling.
ACM Trans. Graphics (SIGGRAPH Asia), 28(5), 2009.
Adaptive reuse of pixels from previous frames for high-quality antialiasing.
web page
paper
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Parallel Poisson surface reconstruction.
International Symposium on Visual Computing 2009.
Parallelization of Poisson reconstruction using domain decomposition.
web page
能上facebook的加速器
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哪个网游加速器比较好用? - 知乎 - Zhihu:2021-6-4 · 那我向你推荐我的选择:雷神加速器作为日常加速用(比如工作日的晚上),外加量子加速器(就双休用),这样可众达到最完美也是最省钱的效果。当然如果你不差钱的话,那就直接上包月的吧,比较贵的可是有45元每月的土豪加速器哦。
IEEE Trans. Vis. Comput. Graphics, 16(5), 2010.
Extended journal version with applications.
web page
paper
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Parallel view-dependent refinement of progressive meshes.
Symposium on Interactive 3D Graphics and Games (I3D) 2009, 169-176.
Selective refinement of irregular mesh hierarchy using GPU streaming passes.
web page
paper
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Efficient traversal of mesh edges using adjacency primitives.
ACM Trans. Graphics (SIGGRAPH Asia), 27(5), 2008.
Fast rendering of shadow volumes, silhouettes, and motion blur.
web page
paper
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Random-access rendering of general vector graphics.
ACM Trans. Graphics (SIGGRAPH Asia), 27(5), 2008.
GPU rendering of vector art over surfaces using cell-specialized descriptions.
web page
paper
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Factoring repeated content within and among images.
ACM Trans. Graphics (SIGGRAPH), 27(3), 2008.
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paper
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Streaming multigrid for gradient-domain operations on large images.
ACM Trans. Graphics (SIGGRAPH), 27(3), 2008.
Perform k multigrid V-cycles in just k-1 streaming passes over the
data.
web page
paper
雷神加速器上youtube
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Multi-view stereo for community photo collections.
IEEE International Conference on Computer Vision (ICCV) 2007.
Detailed 3D models reconstructed from crawled Internet images.
web page
paper
project page
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Design of tangent vector fields.
ACM Trans. Graphics (SIGGRAPH), 26(3), 2007.
Interactive control of direction fields for real-time surface texture synthesis.
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paper
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Compressed random-access trees for spatially coherent data.
Symposium on Rendering 2007.
Efficient representation of coherent image data such as lightmaps and alpha mattes.
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paper
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Unconstrained isosurface extraction on arbitrary octrees.
Symposium on Geometry Processing 2007.
Highly adaptable watertight surface from an unconstrained octree.
web page
paper
code
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Out-of-core solution of huge Poisson system to reconstruct 3D scans.
web page
paper
code
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Poisson surface reconstruction.
Symposium on Geometry Processing 2006, 61-70.
Reconstruction that considers all points at once for resilience to data noise.
什么加速器可众看油管
paper
能上facebook的加速器-winning code
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Perfect spatial hashing.
ACM Trans. Graphics (SIGGRAPH), 25(3), 2006.
Sparse spatial data packed into a dense table using a simple collision-free map.
web page
paper
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Appearance-space texture synthesis.
ACM Trans. Graphics (SIGGRAPH), 25(3), 2006.
Improved synthesis quality and efficiency by pre-transforming the exemplar.
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paper
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ACM Trans. Graphics (SIGGRAPH), 24(3), 2005.
Parallel synthesis of infinite deterministic content, with intuitive user controls.
YouTube免费加速器
paper
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Fast exact and approximate geodesics on meshes.
ACM Trans. Graphics (SIGGRAPH), 24(3), 2005.
Efficient computation of shortest paths and distances on triangle meshes.
web page
paper
Kirsanov's code (slower implementation than Surazhsky's in paper)
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Terrain rendering using GPU-based geometry clipmaps.
GPU Gems 2, M. Pharr and R. Fernando, eds., Addison-Wesley, March 2005.
Real-time terrain rendering with all data processing on the GPU.
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paper
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Geometry clipmaps: Terrain rendering using nested regular grids.
ACM Trans. Graphics (SIGGRAPH), 23(3), 2004.
New terrain data structure enabling real-time decompression and synthesis.
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paper
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Digital photography with flash and no-flash image pairs.
ACM Trans. Graphics (SIGGRAPH), 23(3), 2004.
Combining detail of a flash image with ambient lighting of a non-flash image.
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paper
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Inter-surface mapping.
ACM Trans. Graphics (SIGGRAPH), 23(3), 2004.
Automatic creation of low-distortion parametrizations between meshes.
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paper
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ACM Trans. Graphics, 23(2), April 2004, 190-208.
Repair of tiny topological handles in scanned surface models.
web page
paper
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Signal-specialized parameterization for piecewise linear reconstruction.
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Optimizing texture coordinates based on nonlinearity of texture content.
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paper
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Consistent spherical parameterization.
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Low-distortion mapping between genus-zero shapes.
web page
浏览youtube加速器推荐
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Shape compression using spherical geometry images.
MINGLE 2003 Workshop.
In Advances in Multiresolution for Geometric Modelling,
N. Dodgson, M. Floater, M. Sabin (eds.), Springer-Verlag, 27-46.
Concise shape description exploiting 2D image compression techniques.
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paper
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能上facebook的加速器
Symposium on Geometry Processing 2003, 138-145.
Subdivision and displacement of genus-zero mesh realized as GPU image processing.
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paper
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Spherical parametrization and remeshing.
ACM Trans. Graphics (SIGGRAPH), 22(3), 2003.
Robust mapping of a surface onto a sphere, allowing 2D-grid resampling.
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paper
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Multi-chart geometry images.
Symposium on Geometry Processing 2003, 146-155.
Surface shape represented using an atlas of charts within a regular grid.
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paper
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Geometry videos: A new representation for 3D animations.
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3D animated shape represented as a geometry-image volume.
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paper
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Geometry images.
ACM Trans. Graphics (SIGGRAPH), 21(3), 2002.
Connectivity-free resampling of an arbitrary shape into a regular 2D grid.
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paper
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Signal-specialized parametrization.
Eurographics Workshop on Rendering 2002, 87-100.
Optimization of texture coordinates for accurate representation of given content.
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paper
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ACM SIGGRAPH 2001 Proceedings, 409-416.
Texture atlas compatible across levels of detail, and parameterization stretch.
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paper
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Fine tone control in hardware hatching.
Symposium on Non-Photorealistic Animation and Rendering (NPAR) 2002, 53-58.
Crisper rendering of illumination-modulated ink strokes.
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paper
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Real-time hatching.
ACM SIGGRAPH 2001 Proceedings, 581-586.
Fast nonphotorealistic rendering using precomputed tonal art maps.
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paper
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Real-time fur over arbitrary surfaces.
Symposium on Interactive 3D Graphics (I3D) 2001, 227-232.
Rendering of shells and fins over general meshes.
YouTube免费加速器
x浏览器看YouTube
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Lapped textures.
ACM SIGGRAPH 2000 Proceedings, 465-470.
Texture synthesis over arbitrary surfaces.
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paper
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Displaced subdivision surfaces.
上油管挂什么加速器, 85-94.
Automatic conversion of detailed mesh to displaced surface, and its benefits.
web page
海外加速器YouTube
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Discontinuity edge overdraw.
Symposium on Interactive 3D Graphics (I3D) 2001, 167-174.
Antialiased edges rendered along silhouettes to remove spatiotemporal jaggies.
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paper
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Silhouette clipping.
能上油管的网络加速器, 327-334.
Efficient computation of mesh silhouette, used to clip coarse geometry.
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paper
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Silhouette mapping.
Technical Report TR-1-99, Dept. of Computer Science, Harvard University, March 1999.
Interpolation among a sparse set of precomputed object silhouettes.
x浏览器看YouTube
paper
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Efficient minimization of new quadric metric for simplifying meshes with appearance attributes.
Microsoft Research Technical Report MSR-TR-2000-64, June 2000.
Fast solution of quadric metric exploiting its sub-block structure.
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paper
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New quadric metric for simplifying meshes with appearance attributes.
用户共享脚本 | X浏览器:YouTube 视频下载手机版 下载 YouTube 视频手机版 1 7 0 sl00p 网页限制解除 ... 浏览 器 无 5 3 0 me 知乎网页辅助 去强制下载链接 6 4 2 ZH-TX ..., 59-66.
Efficient simplification metric designed around correspondence in 3D space.
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paper
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Optimization of mesh locality for transparent vertex caching.
ACM SIGGRAPH 1999 Proceedings, 269-276.
Face reordering for efficient GPU vertex cache, advocating a FIFO policy.
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浏览youtube加速器推荐
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Robust mesh watermarking.
ACM SIGGRAPH 1999 Proceedings, 69-76.
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paper
YouTube免费加速器
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View-based rendering: Visualizing real objects from scanned range and color data.
Eurographics Workshop on Rendering 1997, 23-34.
Blending of textured depth meshes using soft z-buffering.
web page
paper
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Robust meshes from multiple range maps.
Intnl. Conf. on Recent Advances in 3-D Digital Imaging and Modeling, May 1997.
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paper
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Efficient implementation of progressive meshes.
Computers & Graphics, 22(1), 1998, 27-36.
Progressive mesh data structures compatible with GPU vertex buffers.
web page
paper
GitHub
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Smooth view-dependent level-of-detail control and its application to terrain rendering.
IEEE Visualization 1998 Conference, 35-42.
Visually smooth adaptation of mesh refinement using cascaded temporal geomorphs.
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paper
GitHub
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View-dependent refinement of progressive meshes.
ACM SIGGRAPH 1997 Proceedings, 189-198.
Lossless multiresolution structure for incremental local refinement/coarsening.
web page
什么加速器可众看油管
GitHub
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Progressive simplicial complexes.
ACM SIGGRAPH 1997 Proceedings, 217-224.
Progressive encoding of both topology and geometry.
web page
paper
GitHub
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Progressive meshes.
能上facebook的加速器, 99-108.
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paper
GitHub
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Automatic reconstruction of B-spline surfaces of arbitrary topological type.
ACM SIGGRAPH 1996 Proceedings, 325-334.
Fully automatic creation of B-spline patch network from 3D point cloud.
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paper
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ACM SIGGRAPH 1995 Proceedings, 173-182.
Semi-regular remeshing for wavelet-based representation of surfaces.
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Surface reconstruction from unorganized points (PhD Thesis).
Department of Computer Science and Engineering, University of Washington, June 1994.
Robust surface topology and optimized geometry from scanned 3D points.
能上油管的网络加速器
paper
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Piecewise smooth surface reconstruction.
ACM SIGGRAPH 1994 Proceedings, 295-302.
Subdivision surfaces with sharp features, and their automatic creation by data fitting.
web page
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什么加速器可众看油管
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Mesh optimization.
ACM SIGGRAPH 1993 Proceedings, 19-26.
Traversing the space of triangle meshes to optimize model fidelity and conciseness.
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paper
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Surface reconstruction from unorganized points.
ACM SIGGRAPH 1992 Proceedings, 71-78.
Signed-distance field estimated from a set of unoriented noisy points.
海外加速器YouTube
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简单加速器vps-快连加速器app
Automating image/video morphing and looping.
Interactive 3D Graphics and Games (I3D) 2015.
talk (396 MB)
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Looping videos.
浏览youtube加速器推荐.
talk (380 MB)
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Processing large-scale imagery.
求上油管的加速器.
talk (218 MB)
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Exploring new graphics data structures designed for GPU parallelism.
UIUC, March 2009.
talk (272 MB)
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Poisson surface reconstruction and its applications.
Symposium on Solid and Physical Modeling 2008.
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Geometry images: Sampling surfaces on regular grids.
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Irregular to completely regular meshing in computer graphics.
International Meshing Roundtable 2002.
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简单加速器vps-快连加速器app
- Ph.D. in 1994 from the
什么加速器可众看油管
Department of Computer Science and Engineering.
Thesis: Surface reconstruction from unorganized points (Advisor: Tony DeRose). - B.S. summa cum laude in 1989 from the University of Washington Electrical Engineering Department.
- Salutatorian, 1985 class of Richland High School Bombers. (Yes, that is a mushroom cloud)
简单加速器vps-快连加速器app
- Technical papers chair, SIGGRAPH 2011.
- Editor-in-chief, ACM Transactions on Graphics, 2009-2011.
- Associate editor, ACM Transactions on Graphics, 2003-2008.
- Editorial board, Foundations and Trends in Computer Graphics and Vision, 2004-present.
- Founding co-chair, Symposium on Geometry Processing 2003.
- Co-chair, Eurographics 2004.
- SIGGRAPH papers advisory group, 2014-2024.
- Papers advisory board, SIGGRAPH 2010, 2012, 2014.
- Papers advisory board, SIGGRAPH Asia 2011, 2015.
- Papers area coordinator, SIGGRAPH, 2007, 2008.
- Papers sort, SIGGRAPH Asia, 2014.
- Papers committee, SIGGRAPH, 1998, 1999, 2002, 2004, 2005, 2007, 2008, 2010, 2013, 2015.
- Papers committee, SIGGRAPH Asia, 2009, 2010.
- Papers committee, Symposium on Interactive 3D Graphics, 1999.
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- Papers committee, Graphics Interface, 1999.
- Papers committee, IEEE Visualization, 1999, 2002.
- Papers committee, Eurographics, 2000, 2001, 2014, 2015.
- Papers committee, Shape Modeling International, 2004, 2009.
- Papers committee, Symposium on Geometry Processing, 2004, 2005, 2006, 2007, 2008, 2009.
- Papers committee, Pacific Graphics, 2006.
- Papers committee, SIAM Conference on Geometric and Physical Modeling, 2013.
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- Papers committee, Symposium on 3D Data Processing, Visualization and Transmission, 2008.
- Technical sketches jury, SIGGRAPH 2000.
简单加速器vps-快连加速器app
Previously I was a Principal Researcher and managed the Computer Graphics Group at Microsoft Research.
I received the 2004 ACM SIGGRAPH Computer Graphics Achievement Award (citation), became an ACM Fellow in 2011, and an IEEE Fellow in 2017.
My interests include traveling, bicycling, hiking, trekking, and all good things from Belgium (Gueuze beer, Côte d'Or chocolate, Leonidas pralines, mussels, waffles from Liège, spéculoos cookies).
Here is my official Microsoft picture.
See my notes on using Microsoft Word to write technical papers.
One of my favorite music albums is Branduardi Canta Yeats by Angelo Branduardi (though I do not speak Italian). My favorite comics artist is François Bourgeon (in French).